Call for artworks – Artificial Life 2016 – deadline 1 April 2016

As part of its arts and culture program The 15th International Conference on the Synthesis and Simulation of Living Systems (ALIFE 2016) will host an exhibition of artificial life and other electronic artworks, such as video- and sound-based installations as well as agent-based systems and tangible interfaces.

Call for projects – SEEING at Science Gallery Dublin – deadline 21 January 2016

Is beauty in the eye of the beholder, or the orbitofrontal cortex? Do artists really look at the world differently, or for that matter does sex, species, or attitude change what you see? How is seeing more than just looking, and could vision be just one of many ways of seeing? How does the brain interpret what our eyes glimpse, and how will computers, artificial intelligence, and machines further change the way we look at our world?

New Media Writing Prize

The New Media Writing Prize 2015 shortlist – vote for People’s Choice Award

The New Media Writing Prize 2015 shortlist is out, featuring work by Viccy Adams and Samantha Silver, Jason Nelson, Christy Dena, Rob Witting and Mark C. Marino, Alan Bigelow, the High Muck a Muck Collective, Shaun Hickman, Annie Hitchman and Mashushala Senaratne. Vote for your favourite shortlister through the People’s Choice Award, now open to votes.

Call for papers – Eurographics Workshop on Graphics for Digital Fabrication 2016, Lisbon – deadline 20 February 2016

Digital fabrication technologies comprise a combination of programmable digital tools, processes, materials and equipment which allow the creation of physical objects of complexities not achievable by traditional manufacturing processes. Computer graphics research is at the centre of these developments, as it provides the underlying technologies which allow creating, validating and processing the 3D shapes and textures to be fabricated. We invite paper submission from a wide range of researchers and experts investigating on the many aspects related to computer graphics and digital fabrication technologies.