Aimed at those wanting to learn more about designing and producing interactive and/or immersive work, the programme will explore the intrinsic and underlying principles of non-linear and interactive narratives, and the platforms and technologies which best serve that process.
Art Futura 2016 London including immersive VR – Hackney, London, 27&29 October 2016
Immersive Virtual Reality had its early beginnings in the early sixties but it was in the 90s, when it hit the mainstream, becoming extremely popular. In January 1990, during the first ArtFutura edition in Barcelona, the public was able to experience, for the first time in Europe, a Virtual Reality prototype. Now in its 27th edition, ArtFutura will reflect on the perspective of all these years.