Computer Conservation Society – ‘The Battle of Britain’s Home Computers’ by Gareth Halfacree, Manchester, 15 March 2016, 5.30pm

The late 70s and early 80s were a revolutionary time for computing, with new production techniques and the introduction of very-large-scale integration (VLSI) lowering the cost of hardware to the point where the personal computer was finally possible. The UK was at the forefront of this technology, with names both familiar and otherwise – Sinclair, Acorn, Tangerine, Apricot, Dragon and Amstrad to name but a few – working hard to exploit this new market and fend off foreign invaders from the US and Japan.

Artist commissions with Museum of Contemporary Commodities – deadline 7 March 2016

Artist commissions with MoCC MoCC is inviting proposals for the commissioning of two dynamic public encounters that explore urgent questions related to the nexus of data-trade-place-values. We are interested in receiving applications for remote interventions as well as Exeter based working processes, and are looking for artists who can demonstrate both a critical engagement with digitally networked processes, and experience … Read More

#LongLiveDada CALL FOR ENTRIES! – deadline 18 April 2016

To celebrate the centenary of the anti-art artistic movement, headed up by the likes of Marcel Duchamp, LSFF and Internationale Kurzfilmtage Winterthur in Switzerland are running a DADA Short Film Competition. The competition forms part of the Zürich meets London Festival of Two Cities (17th – 21st May 2016).

Call for papers – 2nd Computational Creativity & Games Workshop @ ICCC 2016, Paris – deadline 1 May 2016

Digital games are an ideal application area for the study of computational creativity: they combine many creative domains (visuals, audio, narrative, game and level design, gameplay) and have often relied on algorithms to generate content for the ever-increasing needs of a massive game industry. The 2nd workshop on Computational Creativity and Games focuses on and highlights research in autonomous computational creators of game content.