The annual Digital Design Weekend returns to take over the V&A, with interactive installations, showcases, performances, talks, workshops, labs and family-friendly activities taking place around the building.
The Schauerman Prize for Digital Art – deadline 29 August 2017
This new prize is part of The London Group Open 2017. A new prize for digital art in all its forms. The selected artworks will be shown as part of the London Group Open in November 2017 and the winner will receive £500. Digital video, still image, sound, 3D, web, game, interactive, installation, VR, electronics, robotics, etc… This prize is … Read More
Cyberculture Exhibition – Leicester, 17 June 2017
Cyberculture: The Beginning of the Modern World is a exhibition of material from this era that explores this brave new world from the perspective of those who were there.
LINK Editions: How To Play Eddo Stern
Part game manual, part catalogue, part archive, How to Play Eddo Stern revolves around a body of 17 works made by Stern along the last two decades which, although developed with different media, can be understood as “games”.
Arteroids by Jim Andrews
Call for papers: Computational Creativity and Games Workshop (CCGW 2017) – deadline 14 April 2017
Papers may cover a variety of topics within computational creativity in digital games.
Call for papers: GamesLit, Lost in a game / Lost in a book – deadline 31 March 2017
http://gameslit17.digitaltextualities.ca/en/Call-for-paper Call for paper Lost in a game / Lost in a book Université de Montreal, Canada, 20-22 october 2017 Conference chairs: Carl Therrien and Marcello Vitali-Rosati In August 2015, Time magazine declared that virtual reality is about to change the world. Its infamous cover featured Palmer Luckey floating on a beach wearing the Oculus Rift headset. In March 2016, … Read More
Art, Video Games and Digital Worlds, Museum of London, 7 November 2016, 19:00 – 21:00
Games may or may not be art – this isn’t a new debate. What is worth asking now, however, is whether or not art can be considered a game. Does the new wave of digital interactive works constitute the gamification of art? Can we experience art by playing with it? And what impact does digital technology have on this process?
Video Games and Architecture: Cities in virtual worlds, Museum of London, 24 October 2016, 19:00-21:00
Is the concept of space in video games represented through a three-dimensional simulation and the concept of the city experienced through our understanding of the space combined with our own experiences and shared cultural references?
London and the history of video games – Museum of London, 26 September 2016, 19:00-20:30
This talk will look into depictions of London in video games from historic to modern video games and from British to non-British developers.
Call for papers – Well Played Journal Special Issue: European Videogames of the 1980s – deadline 1 November 2016
Edited by Clara Fernandez-Vara and Bennett Foddy. The historical discourse of videogames has been dominated by the North American narrative, which sidelines the history of other parts of the world which were not affected by the Atari Crash. The 1980s were a time when the European entertainment software industry thrived and bloomed, particularly on home computers, and demonstrated impressive levels … Read More
London in Video Games – Museum of London, 18 March – 28 April 2016
The Museum of London will be examining London’s place in gaming culture with a new temporary display and offering visitors the chance to play four classic video games from the 1980s and 1990s.
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