GAME (Games and Media Event) 07, Imperial College, London, 17 May 2007

On Thursday 17th May the Department of Computing at Imperial College London is hosting a Games and Media Event, where invited speakers from the games industry as well as academics working on games-related projects will give a day of talks, demos and poster presentations about their work. This annual event is an exciting opportunity for industry, academia and students to meet and share the technical challenges, solutions and future possibilities facing game developers.

Here below find the detailed programme of the day, also available on

08:30 – 09:15 Huxley Lobby:
Doors open, registration for invited guests, refreshments

09:15 – 09:30 Clore Lecture Theatre:
by Paul Kelly (Group Leader, Software Performance Optimisation, Imperial College)

09:30 – 10:15 Clore Lecture Theatre:
Creating Games for the Next Generation
by David Braben (Founder, Frontier Developments)

10:15 – 10:45 Clore Lecture Theatre:
Real-time 3D Tracking and Mapping with a Hand-Held Camera
by Andrew Davison (Lecturer and EPSRC Advanced Research Fellow, Imperial College)

10:45 – 11:30 BREAK AND DEMOS
Clore Lecture Theatre:
Real-time 3D Tracking and Mapping with a Hand-Held Camera Demo by Andrew Davison

Lab 217:
The Haskell Motorcycle Diaries Demo by Tristan Allwood and Matthew Sackman

Lab 218:

11:30 – 12:00 Clore Lecture Theatre:
Embracing Change
by Richard Parr (Chief Technical Officer, Criterion Games – EA)

12:00 – 12:30 Clore Lecture Theatre:
Making an Xbox Live Arcade Game with a Small Team
by Henry Falconer (Lead Developer, Codeglue)

12:30 – 14:00 LUNCH BREAK

14:00 – 14:30 Clore Lecture Theatre:
Semantic Representation in Computer Games
by Alex Whittaker (Lead Logic, Beautiful Game Studios – Eidos)

14:30 – 15:00 Clore Lecture Theatre:
3D Modelling of Faces and Expressions
by Daniel Rueckert (Professor of Visual Information Processing, Imperial College)

15:00 – 15:30 Clore Lecture Theatre:
Introversion Software: 6 Years, 4 Games and still playing with Pixels
by Mark Morris (Director, Introversion Software)

15:30 – 16:30 BREAK AND DEMOS
Lecture Theatre 308:
Facial Expression Analysis Demo by Maja Pantic, Michel Valstar and Edwin Jacobs

Lab 217:
Making an Xbox Live Arcade Game with a Small Team Demo by Henry Falconer

Lab 218:

16:30 – 17:00 Lecture Theatre 308:
Multithreading in Games
by Richard Geary (Software Engineer, Rare)

17:00 – 17:45 Lecture Theatre 308:
Emotions in AI
by Peter Molyneux (Founder, Lionhead Studios)

17:45 – 18:00 Lecture Theatre 308:
Closing Remarks
by Chris Hankin (Professor and Pro Rector (Research), Imperial College)

18:00 – 20:00 Tanaka Business School Lobby:
Demos and drinks


Attendance is free; however you must register in advance if you wish to attend in case we run out of space! Please register by filling in the form on the GaME 07 website (, your place will then be confirmed closer to the day.