Call for papers on Digital Art, DigArt.dk – deadline 21 May 2008

Call for Papers: DIGITAL ART

We invite short and long submissions on Digital Art. This call coincides with the inaugural DigArt 2008 event in Denmark (http://www.DigArt.dk). Work addressing digital art related practise, creation, design, and production are solicited. Performance issues, alternative interfaces for expression, multimodal contexts, philosophical perspectives, tools and technologies are all welcome. We particularly welcome interdisciplinary submissions across these themes.


With technological advances a new generation of Art interpretation and expression has evolved. Traditional and contemporary artists are adopting, learning and exploring the latest trends in technology and, realising the potency, are presenting works that are not only advancing the genre, but also, like ripples from a stone thrown into a still pond, are influencing across disciplines. Thus repercussions are evident beyond what has traditionally been deemed the art field.

The thinking and creative process has changed, the traditional aesthetic is addressed and questioned, one’s imagination can more than ever be realised through the opportunities that are embedded in the genus. The computer programmer can increasingly be regarded as an artisan co-creator; interactive computer graphics and other modalities of stimuli are implemented more
than ever to augment performance composition/design and often used as a virtual partner; and the advent of sensor

technology into performance has helped to inspire a new manifold entity * the programmer/designer/performer/director/producer *and any combination: Thus, for example, the dancer, musician, or painter can undertake to develop digital competences to realise the dream of the articulated NEW.

The Technical Revolution has arrived with an exhibited agency that is reflected through the genre of Digital Art and its related topics. Topics that are solicited are:

_ Games and digital art
_ Case studies and evaluations of deployments
_ Analysis of key challenges, proposals of research agenda
_ Relation of digital art and embedded interaction to other paradigms
_ Programming tools, toolkits, software architectures
_ Emergent methodologies of study, analysis and refinement
_ Novel interactive uses of sensors + actuators, electronics + mechatronics
_ Iterative production processes
_ Associated neuroesthetics
_ Digital Art, the Brain and Languages
_ Cybernetic associations
_ Design guidelines, methods, and processes
_ Novel application areas, innovative solutions/systems
_ Theoretical foundations, frameworks, and concepts
_ Philosophical, ethical & social implications
_ Projecting performance
_ Toys as digital art, digital art toys
_ The embodied play
_ Visual Music
_ Dance, Music , Interactive Theatre and Cinema
_ Cross Modal representations in digital art
_ Interfaces specific to particular genres
_ Sonic synthesis, sound modelling
_ Usability and enjoyment, aesthetics and design, issues of production
_ Advantages and weaknesses of Digital Art
_ Inherent learning
_ New Media and Medialogy
_ Emergent objects
_ Performance Art
_ Articulating difference
_ A critique of the adoption into the arts
_ Digital art as playground, Playground as digital art
_ Societal potentials beyond art
_ Embodied interaction, movement, and choreography of interaction
_ Digital Art and related human perception, cognition and experience issues
_ Teaching digital art, interaction design, and best practices

And related*

The new symposium series *DigArt* (www.DigArt.dk), was inaugurated in Esbjerg, Denmark in March 2008. DigArt 2008 organisers invited international luminaries from selected fields presented their contribution to the field of digital art. A milestone performance at the prestigious West of Denmark Music Conservatory concluded the proceedings. A multidisciplinary audience across age groups attended. This included existing artists, educators, and engineers, as well as the next generation with a large number of students. The cross section of audience illustrated the potential from Digital Art as representatives from national educations included those in therapeutic studies, business studies, computer science, control, Medialogy and others. Such a wide spectrum of attenddes demonstrates the interest and the many dimensions and applications of the work across genres.

Submissions can either contain new original work, or be revised versions of previously published papers. Revised versions need to contain at least 30% new content, providing (e.g.) more details or extensions with followup research. Authors should provide access to an online version of the previously published version (to ease work for reviewers) and explicate how the new version differs. Each submission should be written in a way that is accessible to the multidisciplinary audience of the journal.

Guest Editors: Tony Brooks. tonybrooks[at]aaue.dk & Eva Petersson ep[at]aaue.dk
Aalborg University Esbjerg, Denmark

Full articles * 5000-7000 words, plus figures (no more than 20 pages)

Statements / works in progress / design sketches* 1000 words, plus figures (max 2 pages)

Detailed author guidelines:

http://www.inderscience.com/mapper.php?id=31

Journal editorial board:
http://www.inderscience.com/browse/index.php?journalID=264#board

Abstract and paper submission to ijart2008[at]hcilab.org

Abstract (optional): May 2nd 2008
Paper submission: May 21st 2008
Acceptance notification: July 11th 2008
Camera ready papers due: August 9th 2008
Publication: Dec. 2008