Call for papers – EvoMUSART 2016, 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design – submission deadline 1 November 2015

EvoMUSART 2016

5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design

30 March – 1 April 2016
Porto, Portugal
Part of evo* 2016

*** PAGE LIMIT : 16 PAGES ***

Following the success of previous events and the importance of the field of evolutionary and biologically inspired (artificial neural network, swarm, alife) music, sound, art and design, evomusart has become an evo* conference with independent proceedings since 2012. Thus, evomusart 2016 is the fifth International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design.

The use of biologically inspired techniques for the development of artistic systems is a recent, exciting and significant area of research. There is a growing interest in the application of these techniques in fields such as: visual art and music generation, analysis, and interpretation; sound synthesis; architecture; video; poetry; design; and other creative tasks.

The main goal of evomusart 2016 is to bring together researchers who are using biologically inspired computer techniques for artistic tasks, providing the opportunity to promote, present and discuss ongoing work in the area.

The event will be held in April, 2016 in Porto, Portugal, as part of the evo* event.

Important Dates

Submission: 1 November 2015
Notification to authors: 04 January 2016
Camera-ready deadline: 18 January 2016
Evo*: 30 March – 1 April 2016

Publication Details

Submissions will be rigorously reviewed for scientific and artistic merit. Accepted papers will be presented orally or as posters at the event and included in the evomusart proceedings, published by Springer Verlag in a dedicated volume of the Lecture Notes in Computer Science (LNCS) series. The papers which receive the best reviews will be nominated for the Best Paper Award. The acceptance rate at EvoMUSART 2015 was 27.9% for papers accepted for oral presentation, and 25.6% for poster presentation.

Submitters are strongly encouraged to provide in all papers a link for download of media demonstrating their results, whether music, images, video, or other media types. Links should be anonymised for double-blind review, e.g. using a URL shortening service.

Topics of interest

Submissions should concern the use of biologically inspired computer techniques — e.g. Evolutionary Computation, Artificial Life, Artificial Neural Networks, Swarm Intelligence, other artificial intelligence techniques — in the generation, analysis and interpretation of art, music, design, architecture and other artistic fields. Topics of interest include, but are not limited to:

— Generation
– Biologically Inspired Design and Art — Systems that create drawings, images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.;
– Biologically Inspired Sound and Music — Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analysis, etc.;
– Robotic-Based Evolutionary Art and Music;
– Other related artificial intelligence or generative techniques in the fields of Computer Music, Computer Art, etc.;

— Theory
– Computational Aesthetics, Experimental Aesthetics; Emotional Response, Surprise, Novelty;
– Representation techniques;
– Surveys of the current state-of-the-art in the area; identification of weaknesses and strengths; comparative analysis and classification;
– Validation methodologies;
– Studies on the applicability of these techniques to related areas;
– New models designed to promote the creative potential of biologically inspired computation;

— Computer Aided Creativity and computational creativity
– Systems in which biologically inspired computation is used to promote the creativity of a human user;
– New ways of integrating the user in the evolutionary cycle;
– Analysis and evaluation of: the artistic potential of biologically inspired art and music; the artistic processes inherent to these approaches; the resulting artefacts;
– Collaborative distributed artificial art environments;

— Automation
– Techniques for automatic fitness assignment;
– Systems in which an analysis or interpretation of the artworks is used in conjunction with biologically inspired techniques to produce novel objects;
– Systems that resort to biologically inspired computation to perform the analysis of image, music, sound, sculpture, or some other types of artistic object.

Additional information and submission details

Submit your manuscript, at most 16 A4 pages long, in Springer LNCS format (instructions downloadable from

Submission link:

*** NEW Page limit: 16 pages ***

The reviewing process will be double-blind; please omit information about the authors in the submitted paper.


Conference chairs

Colin Johnson
University of Kent, UK

Vic Ciesielski
RMIT University, Australia

Publication chair
João Correia
University of Coimbra, Portugal