_Augmentology 1[L]0[L]1_ by Mary-Anne (Mez) Breeze

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Ars Virtua is pleased to announce _Augmentology 1[L]0[L]1_ by Mary-Anne (Mez) Breeze. Mez has initiated this work as part of her ongoing interrogation of the space, place and language of synthetic worlds.

This text brings Mez’ prodigious talents and experience to bear on several fundamental issues relating to the nature of game and social space:

“_Augmentology 1[L]0[L]1_ explores concepts that shape and are shaped by an extensive range of online/synthetic encounters. These concepts are formed through principles generated internally within specific online environments. These environments include – among others – Massively Multiplayer Online Environments [World of Warcraft, EVE Online, Second Life], Social Networking
Platforms [Twitter, Facebook, OpenSocial], Social Gaming [Passively Multiplayer Online Game, Parallel Kingdom] and Alternative Reality Games [I Love Bees, Perplex_City, Year Zero]. Entries will dissect post-geophysically defined notions of reality through a mixture of:
* Platform-specific case studies.
* Analysis of contextual behaviour sets.
* Construction of theoretical projections derived via synthetic, mixed and augmented formats.”

Mez is a Futurist who has had a sustained presence in synthetic realities for over two decades. She is also an established net artist and game theorist who practices _Poetic Game Interventions_ [the creative manipulation of MMO parameters in order to disrupt or comment on various aspects of augmented states].

Ars Virtua is a New Media Center and Gallery located in the synthetic world of Second Life, World of Warcraft and the World Wide Web. It is a new type of space that leverages the tension between 3-D rendered game space and terrestrial reality, between simulated and simulation. The Ars Virtua Foundation is a locus of research around the issues of reality within simulated environments.

Ars Virtua is sponsored by the CADRE Laboratory for New Media.